TLDR: MMOne is a novel framework designed to represent multiple modalities (like RGB, thermal, and language) within a single 3D scene. It addresses key challenges such as property and granularity disparities among modalities through a modality modeling module and a multimodal decomposition mechanism. This approach allows for more compact, efficient, and accurate scene representations that are scalable to additional modalities, consistently outperforming existing methods in various experimental settings.
Humans naturally perceive the world by combining information from various senses, like sight, touch, and sound. This ability to integrate different types of information, known as multimodal perception, is crucial for understanding and interacting with our environment. In the realm of artificial intelligence, particularly in 3D scene representation, researchers aim to replicate this human capability by creating models that can process and represent multiple modalities simultaneously within a single scene.
However, combining different modalities like visual (RGB), thermal, and language data into one scene representation presents significant challenges. These challenges, termed ‘modality conflicts,’ arise because each data type has its own unique characteristics. The paper identifies two primary conflicts: ‘property disparity’ and ‘granularity disparity.’
Property disparity refers to the inherent differences in the characteristics of data. For instance, visual data (RGB) might require three-dimensional features, while language representations often need much higher dimensionality. Also, an object might be visible in RGB but transparent to thermal cameras, highlighting different physical properties.
Granularity disparity, on the other hand, relates to the varying levels of detail at which information is represented. Thermal data, for example, tends to be coarser-grained than high-resolution RGB images. If a model uses the same underlying geometric elements (like 3D Gaussians, a common technique in scene representation) for all modalities, it can lead to inefficient or suboptimal representations, as some modalities might need more detailed elements than others.
To address these fundamental challenges, researchers propose a novel framework called MMOne. This general framework is designed to represent multiple modalities within a single scene and is built to be easily extended to incorporate even more data types in the future. MMOne tackles modality conflicts by disentangling multimodal information into shared and modality-specific components, leading to a more compact and efficient scene representation.
MMOne introduces two key mechanisms:
Modality Modeling Module
This module is designed to capture the unique properties of each modality. Instead of using a single, shared opacity for all modalities, MMOne assigns a specific ‘modality indicator’ to each. This indicator not only helps in weighting the contribution of each modality during rendering but also acts as a ‘switch,’ allowing specific modalities to be selectively deactivated. This flexibility ensures that the properties of the underlying scene elements (like their location or size) are influenced only by the active modalities, which is crucial for handling property disparity.
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Multimodal Decomposition Mechanism
To tackle granularity disparity, MMOne employs a clever decomposition mechanism. In traditional 3D scene representation methods, elements (Gaussians) are often pruned or duplicated based on their contribution to the scene. However, if a single Gaussian represents multiple modalities, pruning it based on one modality’s low contribution might negatively affect others. MMOne introduces ‘Soft Prune,’ which prunes only a specific modality from a Gaussian, rather than the entire Gaussian. More importantly, when gradients from different modalities conflict or exceed a certain difference, MMOne ‘decomposes’ a multi-modal Gaussian into multiple single-modal Gaussians. This allows each modality to be represented by the appropriate number and size of Gaussians, aligning with its specific granularity.
The effectiveness and scalability of MMOne were rigorously tested across various combinations of modalities, including RGB-Thermal, RGB-Language, and even RGB-Thermal-Language. Experiments showed that MMOne consistently outperformed existing methods, enhancing the representation capability for each modality. For instance, in RGB-Thermal scenarios, MMOne achieved superior performance while using significantly fewer Gaussians than baselines. Similarly, in RGB-Language tasks, it excelled in open-vocabulary queries while maintaining high RGB rendering quality. The framework also demonstrated its ability to handle three modalities simultaneously, proving its scalability and robustness against increasing modality conflicts.
In essence, MMOne provides a robust and scalable solution for creating comprehensive 3D scene representations that can effectively integrate diverse data types. By intelligently disentangling and managing multimodal information, it paves the way for more accurate and efficient AI systems that can perceive and understand the world in a truly multimodal fashion. You can find more details about this research in the paper: MMOne: Representing Multiple Modalities in One Scene.


